Friday, October 4, 2013

5 Days to Launch – New Units

5 more days! The studio is buzzing with excitement as we approach the long awaited launch day. Today we’re sneak peeking all of the units you’ll be able to use at launch. Let’s get this party started!

STORE UNITS

Below are the units that will be available in the Mech Mice store. But if you are a founder, they will have already been added to your account. Let’s learn more about them!

Turner

Turner – Dragoon

Selfless, stern and strategic, Turner is a legendary leader and mentor. Having served in the Mech Mice since the First War, he has survived more battles, and achieved more victories, than most mice ever will.

Combat: An average combat unit with high-utility and multiple abilities
Base health: Medium
Movement Range: 2 (+3 for sustained)
Primary attack: Medium damage, medium range shot
Special abilities: Smoke grenade – creates a smoke screen that obstructs and stuns enemy units, but permits friendly units.
Cons: A robust unit in terms of health, but cannot generate the high-damage necessary for more difficult encounters.

Petra

Petra – Medic

Petra is one of the bravest medics to ever serve in the Mech Mice. She’s sharp, quick, and handy with a bandage. She needs good backup though – she can be a bit flighty sometimes, and may not notice a giant bug about to squish her.

Combat: A pure utility unit – combat abilities are severely limited
Base health: Low; strategic placement is critical to make sure she can heal other units without getting hit
Movement Range: 3 (+4 for sustained)
Primary attack: low damage / low range pistol
Special ability: Full heal/revive – this ability either heals a conscious unit to full health, or revives a knocked-out unit to half their life.
Cons: the Medic is much too fragile in combat to solo through almost all missions, but they serve an incredibly valuable role during intense combat situations (essentially a mobile flower health).

Lefty

Lefty – Grenadier

Stubborn, gruff, and always arguing, Lefty can be a pain. But no one can argue with the firepower he packs to the battlefield. Though dependable, he’s very superstitious – even though he’s right handed, he throws grenades with his left because he considers it lucky.

Combat: Clunky in combat – but extremely effective damage
Base health: High
Movement Range: 2 (+3 for sustained)
Primary attack: High damage, short range grenade. Does low splash damage to all nearby targets (watch out for friendly fire!)
Special ability: Decoy – The Grenader throws a specialized grenade that deploys a holographic decoy of himself. All enemy units caught in the area of effect are immediately provoked to attack the decoy, making this an excellent means of crowd control.
Cons: Grenades are very unwieldy – their short range and potential friendly fire make them difficult to control. Close range enemies in particular are hazardous to Grenades.

FOUNDER UNITS

These special units are only available if you purchased a founders package. Once we launch, they will never be available again! Here’s what Gamma, Pi, Omega and Sigma all look like in game.

FounderUnits2

These guys will have different special abilities and stats from the other units in their class. But you’ll have to use them to find out what they are ;) . Remember – founder units are only available if you purchase a founders package. You still have 5 more days to get one – click here to learn more!

I know what you’re thinking – how are we going to be able to use these awesome units? The answer lies in tomorrows sneak peek – Adventure Mode! Moose OUT!

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