Wednesday, July 31, 2013

You Decide: Map

The team needs your help! We’ve come up with 2 concepts for the final level selection map and are having troubles choosing the best one. Here they are:

LevelSelect_YouDecide

During the beta test, we want to give our players the opportunity to influence key parts of the game. This vote will determine how all future Mech Mice levels will be displayed – very cool!

In the comments, vote for the one you like better – option A or option B and tell us why. Let the voting begin!

-MechMoose

Tuesday, July 30, 2013

Cale Answers 10 Questions + Interview with Cody

Last week we got the chance of sending Cale, Mech Mice's Art Director questions. Well, a video of him answering them for you was uploaded!


Up next, the Team will be interviewing Cody – Experience/Level Designer for Mech Mice. Here are a few fun facts about Cody:

  1. He designs all of the levels for Mech Mice.
  2. He’s in charge of the Mech Mice story and characters.
  3. He has two kids that don’t play video games… yet.
  4. He has a giant sword and a real bow (and knows how to use them).
  5. He enjoys making difficult games that no one can beat (the team forces him to make them easier).
photo_of_cody


Leave your questions for Cody in the comments. He will choose 10 random questions and answer them for you next week.

Saturday, July 27, 2013

Mech Mice Trailer #1 - Meet Flank

Mech Mice has release a new video! Colonel Black introduces you.. Flank, the Heavy unit!

Mech Mice Beta Updates

Mech Moose has updated us on the Mech Mice Beta in a blog post on the Mech Mice Blog

We just pushed the big ol’ live button on a feature we know you’ve been asking for – USERNAMES!

Keep in mind usernames won’t be displayed in game right now – we just wanted to give you a better way to login other than an email address. Also, you never know when it might come in handy. Future proofing for the win!

Screen Shot 2013-07-25 at 2.28.26 PM

You’ll also notice that we updated the action points on the unit portraits to make them more obvious. Action points are the amount of times a unit can move or shoot in a turn.

Action Points

Go to play.mechmice.com now to get your username. If you already have an account, simply login and a screen will pop up asking you to enter your new Mech Mice name.

Team Talk with Cale

Hey guys! Starting next week, the Mech Mice Team will be releasing Q&A videos featuring different members of the Mech Mice team. The first video will feature Cale, the Art Director for Mech Mice.

Here are a few interesting facts about Cale:

  1. He’s an Artist/Animator and loves to draw!
  2. As the Art Director, he oversees all of the art creation for Mech Mice to make sure it looks awesome!
  3. He has a fish named Sashimi, who has GIANT eyes and looks like he’s been attacked by ghost pirates.
  4. He loves to doodle – especially on sticky notes.
  5. He loves drawing moustaches and top hats on most things. Classy for the win!

Cale_Photo

Cale_Cartoon

Just leave your questions here and the Team will randomly choose 10 questions. Cale will answer them in the form of a video on Monday.

Wednesday, July 24, 2013

Mech Mice Team moves to Hyper Hippo Office!

It's the day! Err.. I mean yesterday? The Mech Mice Team has moved to their new offices... the Hyper Hippo Office! Here's some photos shared by members of the Mech Mice Team.

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Mech Mice Official Level 1 - 5 Walkthrough

Cody, Lance and Cale have released Mech Mice's official Level 1 -5 video walkthrough. It's almost 20 minutes long but it has some pretty cool commentary from 3 of who are involved in the production of Mech Mice.